
I’ve made it to the Toxic Sewers, the Promenade, and the Ramparts, but I just can not get past the boss fight – The Concierge – in the Black Bridge level. I’ve done the opening at least a couple dozen times. But now, I’ve reached a point where I have to accept my limits, put the controller down, and concede defeat.

So, yeah, you just try to do a little better each time. Some of the best upgrades cost hundreds of cells. Each level I’d maybe get around 20 to 30 cells that I could spend. But the kicker is, these upgrades take a long bloody time to get. Gold will buy you weapons and other items that are useful in the moment, but once you kick the bucket, you’re losing it all.Ĭells are used to buy passive upgrades that stay with you even after death. You collect “cells” which are a form of currency, as well as actual gold, which is a more familiar currency. See, Dead Cells is a rogue-like, which means when you die, you start again from the beginning, and you hope to do a little better each time with some upgrades that you buy during each run. There was no menu to access the DLC, and after some Google-Fu, I found that to reach the DLC, I was going to have to beat some of the game, carving a path through the murderous levels. I tried again, and this time I survived a few minutes longer. I booted the game up and played the opening. I’ll blast through the main game and then play the DLC, no problem”.īefore this, I had never played Dead Cells before. I thought, “oh, it’s some DLC for a game, sweet. Nobody else wanted it, so I put my hand up and took it on without realising what it entailed.

When the call came in for us to review it, the guy who did the original Dead Cells review, Stuart, was already busy with other assignments. But it’s not for the lack of trying, I promise you that.ĭead Cells has a new DLC and it’s called Fatal Falls. Now, for the second time in 3 months, I’m failing a review job. I couldn’t get my head around the game and I couldn’t get invested in the story, so I gave it up as a bad job and went back to my, er, not-so-well-deserved break. The first time was for the game Brigandine: Legends of Runesia, which I only took because it came through over Christmas and everybody was having a well-deserved break. However, for the second time this year, I have failed an assignment. With Dead Cells: Return to Castlevania launching on March 6, we caught up with Laulan and Arthur Decamp, game designer and creative director on Dead Cells, to talk about how it all came to be.This review is a bit different. “Just ask the question and sometimes you can be surprised by the answer and how easy it is.” “Sometimes all you gotta do is ask,” said Evil Empire co-founder and COO Ben Laulan. It’s an intriguing collaboration, if not entirely surprising considering that Dead Cells markets itself as a “Roguevania,” and the dark fantasy aesthetic is a clear callback to the Konami classics.Īnd, apparently, development team Evil Empire didn’t have to slay any dragons to make the partnership happen. Instead, this long-awaited new piece of content would be DLC for Dead Cells, as Dead Cells: Return to Castlevania.
#DEAD CELLS DLC NOT WORKING SERIES#
It’s tempting, but it’s not necessarily accurate.Īmong the myriad announcements at The Game Awards 2022 was the return of the Castlevania series – except Konami wasn’t leading the charge. Getting access to them, then, is an errand only for fools or the bravest of adventurers, and the attempt to do so is the match of any epic quest narrative.

When you think of famous brands like Castlevania, it’s tempting to imagine them as treasures, hoarded by corporate dragons ready to incinerate outsiders on the off-chance they might dilute or damage the IP.
